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Template to Define Your Needs for Electronic Puzzles

To design custom electronic puzzles for your escape game, please fill out this template detailing your specific needs. This will allow us to create perfectly tailored solutions for your project. If you are not sure which sensors to use, we can assist you and help draft your requirements based on your scenario.

Global Section:

Indicate the total number of rooms in your escape game where you want to integrate puzzles.

Lighting Section:

For each room, describe the type of lighting to be integrated.

  • Example Room:
    • Type of Lights: (e.g., LED strip, candles, LED bulbs, etc.)
    • Lighting Behavior: Specify if the lights should change intensity, color, or turn on/off based on player actions.
  • Room 1:
    • Type of Lights: 15-meter LED strip
    • Lighting Behavior: The strip should be able to change color based on certain actions

Repeat for each room.

Audio Section:

For each room, detail the requirements for sound clues and ambient sound. You can upload sounds (ambience and clues) from the Game Master interface. Will the sounds be played globally, or will each room have a distinct ambiance?

Repeat for each room.

Timer Section:

Specify your needs for the timing system of your escape game.

  • Type of Timer: Choose the type of display you want (e.g., LED panel, screen, wall projection, etc.).
  • Display and Behavior: Describe what you want to display (remaining time, specific messages, etc.) and the behavior of the timer (flashing, color changes at certain stages, etc.).

Hint Screen Section:

Describe your requirements for screens intended to display clues or other information to players.

  • Type of Screen: Specify the type of screen (e.g., LCD screen, projection screen, etc.).
  • Background Video: Indicate whether you want a static or dynamic background video, and if it should change based on player actions.
  • Content of Clues: Detail the type of clues to display (text, images, videos) and the conditions for triggering them (e.g., upon solving a puzzle, when a player presses a button, etc.).

The Game Master can send an unplanned hint if players are stuck.

Mechanisms Section:

For each mechanism, please provide the following details.

Mechanism M1:

  • Sensors:
    • Types and Quantities: (e.g., 1 RFID reader, 5 RFID badges)
  • Actuators:
    • Types and Quantities: (e.g., 1 actuator of 50 cm, 5 red LEDs)
  • Initialization: Describe the initial state of the electronic components (e.g., The 5 LEDs are off, the actuator is lowered).
  • Game Logic: Describe the behavior of the elements based on player actions.
    • Example of Operation:
      • Game Scenario: When an unscanned RFID badge is scanned, the associated LED lights up.
      • Final Objective: Once all 5 badges are scanned, the 5 LEDs blink red, and then the actuator moves up to the top.

Repeat for each mechanism (M2, M3, etc.).

By filling out this template, you help us understand your technical needs and develop electronic puzzles perfectly suited to your escape game. Feel free to add any details or special requests so we can customize our solutions to the maximum for you!

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